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International Karate + - Commodore64
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Game info
Commodore64

Salamander

Salamander
GenreShoot em Up
DeveloperImagine Software
PublisherImagine Software
Released1988
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Salamander is a classic scrolling shoot 'em up game, released in 1986 by Konami for the arcades as a spin-off to Gradius series. The game introduced a simplified power-up system, two-players cooperative gameplay and both horizontal and vertical scrolling stages. It was initially ported to the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986, and a year later to the MSX2 computers. A console version also came out for the PC Engine and Nintendo Entertainment System (NES).
 
Review
SalamanderSTORY / GAMEPLAY
In a distant part of the universe named Latis system, an alien gigantic creature called Zelos is born. As Zelos was growing up so did his...appetite and soon he began devouring galaxies, planets and stars! Now your planet is at Zelos' path and it is up to you (and a partner) to battle and save your world in planet Nemesis after the Emperor ordered you to fly towards the Latis system and repel the invaders (and Zelos himself). Salamander is an action packed shoot 'em up game with horizontal or vertical scrolling stages. All stages are swarmed heavily by alien formations, asteroids, living rocks ground troops and more other hazards along your flight, such as laser barriers, laser turrets etc which will try to put an end to your struggle. Hopefully there are several power-ups to collect (as "E" capsules by destroying certain enemies) along your journey offering extra speed, bombs, ripple lasers, multiple lasers and force shields (activated by pressing the M button on your keyboard). Note that the MSX version offers levels notably longer than the arcade original, while you're forced to start from a predefined checkpoint when shot down.
Overall

GRAPHICS / SOUND
The Commodore 64 version looks nice, with fast scrolling and smoothly moving sprites. Graphics are fine, and it is obvious that a great deal of care and attention has been taken over them. The C64 version is no exception here! This is a pretty faithful conversion with great graphics and plenty of colors (limited to the C64 palette). As expected though, some of the original background details are missing but that doesn't affect the game negatively. Note that the C64 version is more playable when compared to the other 8bit conversions, but misses two of the six stages.
Sound effects and music are similarly effective. The music here is excellent, and the effects are solid laser-shots fulfilling their purpose, but doing little to enhance the game.
 
Screenshots
  • Salamander
  • Salamander
  • Salamander
  • Salamander
  • Salamander
  • Salamander
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
MSX2
Commodore C64
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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